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3D Visualization Software: Introduction to Unity3D and C# (Part 1)

October 4 @ 1:00 pm - 4:00 pm

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This is part of a series of workshops covering 3D game engines and animation software for research and data visualization. Registration to all parts of this series is not required, but each workshop will expect a different level of experience, which will be acquired if the viewer attends all events.

Unity3D is a popular game engine among schools and independent developers. It is also increasingly used for “serious” applications that require interactive 3D graphics, from mobile apps, virtual and augmented reality, computer vision and artificial intelligence, and real-time CGI film production. It offers a free option to download for non-commercial projects, and can export projects to run on a large variety of platforms.

In this workshop, we’ll introduce the Unity3D workspace from a beginner’s perspective, and prepare a simple game demo with the interface and through C# scripting. Users will gain a basic understanding of the software, and be prepared for future, more advanced workshops on it dedicated for data visualization.

A basic familiarity with any computer programming language (C# will be used during the session) is recommended to get the most out of the workshop. To take part, users will be responsible to use their own laptop with Unity3D (available for Windows, Macintosh and Linux) pre-installed. Additional project files will be provided to registered users ahead of the workshop date.

Please register at least 48 hours in advance.


October 4
1:00 pm - 4:00 pm
Event Category:


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Andrew Hlynka